My projects!
Welcome to my Project portfolio, where innovation and collaboration converge. Here, you’ll find a selection of projects that I’ve contributed to, highlighting my passion for building community-driven software that pushes the boundaries of technology.
Customer Service Classifier AI
CustomerServiceClassifierAI is an advanced research project exploring the effectiveness of Large Language Models (LLMs) in classifying customer inquiries in the banking sector. This project employs experimental approaches with prompt-engineering and model fine-tuning techniques, aiming to enhance customer service through precise inquiry classification.
Genraft AI
The Genraft AI Toolkit is a dynamic resource for creating sophisticated backend and frontend web solutions, utilizing the power of Python and the official OpenAI API to develop conversational agents. This toolkit harnesses the capabilities of generative AI to facilitate the development of responsive and intelligent agent interactions.
Fair Energy AI
The Fair Energy AI is a demonstration on how AI models and software relying on them can be transparent and deliver fair results in Energy Management sector.
Epistle Engine
Our platform extracts information from PDFs using OpenAI’s GPT model, simplifies document navigation, answers user queries, and generates content based on user prompts.
Mau Mau
It is a card game with a dedicated backend, using a Java Spring app and the Godot Engine (version 4.1.1). Players adhere to specific game rules, placing cards based on color or value, with special cards like Ace, 7, and Jack having unique rules. The game concludes when a player plays all their cards, but certain conditions can change the outcome. Branch naming conventions and setup instructions are provided.
Srandom
Srandom is a dual-interface application (frontend and backend) that suggests random songs to users and offers a streamlined listening experience with various features, such as saving favorites, adding or removing songs, and instant redirection to song links. The application is built on technologies like Java JDK 17, Gradle 7.4, NodeJs 16.14, Spring Boot 2.6.2, and Vue.js, and is hosted on Heroku.
Retro Magic
Retro Magic is a demo desktop PC game developed in Godot, serving as a reference for fast-paced FPS and arena shooters. It combines movement and enemy AI reminiscent of Devils Daggers, along with a comprehensive firing and projectile system. Features include a simple UI, advanced enemy AI with pathfinding, and immersive music/sound effects. Designed for Windows, Linux, and MacOS platforms, it utilizes the GLES 3.0 renderer.
Color Eater
Color Eater is a demo mobile game project in Godot, serving as a reference for mobile game creation, highlighting features such as UI, scoring, character selection, scene changes, and game loops, particularly for Android and iOS platforms; user feedback shapes its direction, and it’s open for community questions and suggestions under an MIT license.